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Need For Speed 2 Client Remote Exploit UNIX & WIN VERSION

#16 User is offline   Nexcess 

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Posted 24 January 2004 - 12:23 PM

BuzzDee, on Jan 24 2004, 11:45 AM, said:

did anyone succeed with that exploit by now?

Youll have a long ass wait no one plays the classics anymore.

Why they bothered with a game so old to find the error, one
really has to wonder. Its like someone finding a vulnerability in
pong and scanning for a pong network game good luck.
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#17 User is offline   adenek 

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Posted 24 January 2004 - 01:37 PM

i am agree with you Nexcess :)
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#18 User is offline   x1` 

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Posted 24 January 2004 - 08:09 PM

maybe it should of been the need for speed underground game instead ,
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#19 User is offline   The Storm 

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Posted 25 January 2004 - 02:02 AM

think one minute about the exploit. Who runs a game on a 100 MBIT for example no one. And even if. If somone plays Need for Speed on his fast box then he would check his server after a bit of time cause he have no upload. So forget about this exploit.
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#20 User is offline   Train25 

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Posted 25 January 2004 - 06:10 PM

The Storm, on Jan 25 2004, 06:02 AM, said:

think one minute about the exploit. Who runs a game on a 100 MBIT for example no one. And even if. If somone plays Need for Speed on his fast box then he would check his server after a bit of time cause he have no upload. So forget about this exploit.

Thats where you may be mistaken. What about all the colleage and university students that are playing this game? I know the one I am attending they actually have competitions where the top 5 peeps at the end of each week win prizes ranging from free meal in cafeteria to tickets to the show to a gift certificate for $50 at a really classy restaurant in the city. All it costs them is $1.00/week.

All bases on the Need for Speed Underground which although i haven't dug deep into this eploit but i am pretty sure it uses port 242 as well. So there are your fast connections.
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