Each data block exchanged by Chatman is constituited by a 32 bits number used to identify the data size.
The amount of memory specified by this number is immediately allocated but if it is too big (and so allocation fails) the program terminates automatically.
Also if the program uses the TCP protocol is possible to crash any Chatman host in the LAN simply sending a "new user" broadcast packet, they will automatically connect to the attacker that can passively exploit the bug as described previously.